Often you’ll need to combine several of these abilities at once, or at least in quick succession. For example, enemies tend to be placed at either end of a room, so the best way to deal with them is to dive into the centre of the room and use two guns to blast them at the same time. Instead, it encourages you to engage with its action-movie setup with cleverly constructed levels and object placement. It’s worth noting that My Friend Pedro doesn’t force you to excel at its stunts there is a scoring system that tracks how skilfully you kill enemies, but it’s purely for bragging rights. In addition, you can kick various objects at enemies for an instant kill, which includes basketballs, explosive canisters, and, er, bits of other enemies. If you’re holding two guns, you’re able to aim in two directions at once, locking on to an enemy with one gun and manually aiming the other. You can slow down time, dive through windows, and pirouette to avoid bullets.Īlongside these are two slightly more unique mechanics. But, as I mentioned earlier, the game adds to this skeleton a whole bunch of additional mechanics that transform you into a scruffier version of Neo from The Matrix. His only companion is a floating banana called Pedro (yep) who advises you that the best way out of this situation is to mercilessly kill everyone.Īt its barest bones, My Friend Pedro is a straightforward side-scrolling shooter, where the two primary interactions are jumping and shooting. The game places you in the role of an anonymous vigilante who awakes in the bloodstained basement of a local criminal organisation with no memory of how he got there. First though, let’s talk about what My Friend Pedro does right, because the answer is 'quite a lot, to be fair'.
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We’ll get to the high-minded critical gubbins later. The reason for this comes down to an ineffable quality that affects all action games – the significance of flow. Unfortunately, My Friend Pedro isn’t quite the blow-me-down adrenaline rush I had hoped it might be when I first discovered it. Naturally, I was thrilled to get my hands on the final product when it launched last week. A side-scrolling shooter that combines Max Payne-like Bullet Time with Tony Hawk-style stunts? Put it in an aerosol canister and let me breathe it into my lungs ( don't do this, kids - ed.). I’ve had my eye on My Friend Pedro for a long time, ever since its existence amounted to a few cool gifs showing off its procedural action-stuntmanship on Indie DB.